Wardogs boss admits "we definitely have a balancing issue" as blue team gets destroyed for "mixed reasons"
The newly released tactical first-person shooter Wardogs is currently grappling with significant matchmaking and competitive balance challenges just over a week into its early access phase.
Developed by Bulkhead, the multiplayer game features a unique format where three separate teams of thirty-three players, designated by the colors red, green, and blue, compete for territory in a hybrid of battle royale and king-of-the-hill matches. Despite attracting hundreds of thousands of active users almost immediately after launch, the game has drawn widespread criticism from its community regarding lopsided competition where starting team assignments appear to dictate success.
Bulkhead's chief executive, John Brammer, recently addressed these complaints, admitting that the game suffers from a clear balancing problem. While some prominent streamers have reported that the red team dominates their sessions, internal telemetry from the studio indicates that the green team wins most frequently, whereas the blue team is consistently defeated. Brammer explained that the struggles of the blue team stem from a complicated mix of design factors that the development team is working to resolve. Such issues are common during early public playtests, and the developers are expected to implement adjustments to level the playing field in future updates.
Summary generated September 19, 2026. AI summaries can make mistakes.
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