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After Forza Horizon, Fable devs wanted to prove "we could cut it in a different genre," lead says: "There was a little bit of pride"
Playground Games, the development studio widely recognized for its successful open-world racing franchise, is currently preparing to launch its highly anticipated revival of the classic fantasy role-playing series Fable. Following the critical success of their latest racing title, the developer's transition into the role-playing genre has sparked considerable curiosity among players and industry observers. Many are eager to see how a creative team primarily experienced in designing automotive gameplay will handle a traditional fantasy setting. Studio leadership explained that the team was highly motivated by the challenge of establishing their capabilities beyond their traditional niche, viewing the project as an ideal opportunity to demonstrate their versatility and artistic range in game development. Although shifting from high-speed racing to fantasy adventure represents a substantial change in gameplay mechanics, the studio emphasized that their extensive history of crafting expansive, immersive open-world environments serves as a highly transferable foundation for the upcoming RPG. The acquisition of the studio by Microsoft's gaming division paved the way for this transition, and when the opportunity to revive the beloved franchise arose, the team reportedly accepted it without hesitation. According to project directors, the chance to work on the iconic intellectual property was an easy decision that instantly energized the entire development team, who are themselves longtime fans of the original trilogy.
Gamesradar·Sep 18, 2026Indie Dev Says "AI" Voice In His Game Was Actually His Wife
A recently released independent video game has generated unexpected online attention after a player falsely accused the development team of utilizing artificial intelligence for its character voiceovers. The action-role-playing game, which recently debuted in early access on Steam, features only a single voiced character to guide players through the experience. Following a brief playthrough, a reviewer published a critical assessment claiming the voice performance sounded artificial and ruined their immersion. In response, the lead developer clarified that the performance was actually recorded by his wife, who had volunteered for her very first voice acting role to assist with the project. The creator shared the encounter on social media, prompting a wider discussion on how modern gaming audiences frequently assume amateur or non-professional performances in independent productions are the result of generative software. He explained that while he has no personal opposition to machine learning tools in game design, he opted to involve his family to leave a personal touch on his work. Despite the minor controversy, the two-person development team has experienced remarkable commercial success, pulling in significant revenue during their debut week. The developer reported that while the viral incident has brought substantial traffic and wishlist additions to their store page, it has not yet translated into a massive surge in new purchases.
Gamespot·Sep 18, 2026Valve devs "can't believe we get away" with such small updates for Team Fortress 2 and Counter-Strike, ex-writer says
Gamesradar
Dueling industry surveys show Japanese game devs are embracing AI, while North American ones are still skeptical
PCGamerThe Last of Us game director apologizes for God of War Laufey criticism, points finger at industry leaders for triple-A stagnation
PCGamer
The Resident Evil film should be more concerned with understanding the roots of its survival horror than adhering to strict lore accuracy
The upcoming Resident Evil film adaptation, directed by Zach Cregger, has faced preemptive criticism from a vocal segment of the fanbase concerned about its departures from established video game canon. Skeptics object to the film's parallel narrative structure, which diverges from a direct adaptation of the games, as well as its modified portrayal of the fictional T-virus. However, the author argues that strict adherence to established lore is far less important than capturing the essential atmosphere and survival horror elements of the franchise. Given the director's proven track record in delivering high-quality horror films, audiences should offer the project creative leeway rather than demanding a flawless replica.\n\nTo support this perspective, the author highlights that the game's developer, Capcom, frequently alters story details, timelines, and character motivations within its own game remakes and sequels to improve dramatic tension. Examples include significant character adjustments in the Resident Evil 4 remake and revised timelines across newer releases such as Resident Evil Requiem. Because the official game creators treat their own fictional universe as an evolving concept rather than an unchangeable text, cinematic adaptations should be afforded the same flexibility to prioritize tone and suspense over rigid canonical consistency.
PCGamer·Sep 18, 2026"The craziest numbers I've seen in 17 years working at Blizzard": WoW Forever devs seem genuinely shocked the beta is so popular as they explain why their MMO servers keep breaking
GamesradarFinal Fantasy 7 Revelation is apparently a super heavyweight 200GB installation: 'We need to overcome the hardware to a certain extent'
PCGamerIndustry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: 'Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality'
PCGamer
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